

It had pretty visuals, semi-interesting storyline, generic repetitive BOO scares and monsters, an upgrade system and weapons that left you using the starting weapon all the way to the end of the game, but hey it was survival horror and all we had to work with. Like most resident evil players I never "Liked" Dead Space. I just don't want to play any of their shitty games anymore. I was watching sterlings tirade on this over at the escapist and I really thought to myself, ok I already hate EA as a company but I'm so thankful for them doing this because now I don't have to actually boycott them. What concerns me is if they are looking at games like Planetside and thinking gamers are willing to pay $5 or more to add a new weapon to the game, without taking into account the fact that a player will get exponentially more use out of a purchased weapon in Planetside than they would in a single-player game like Dead Space. And if you really have to have everything, at least it is only a buck. You can still chose not to buy it and I'm sure the game will play just as well.

$1 for a new weapon?) then that's not completely out of line. If the price falls in line with the existing trend (say. It's really not any different that pre-order DLC or retailer exclusive DLC that often adds small items to the game that can only be acquired via that one outlet. However, if these microtransactions are for items that can only be acquired with real money, that's a bit of a bummer. If you had money to blow and wanted to buy the items instead of earning them, that's fine too. You could choose to not pay anything extra and just unlock the items at the games pace.

If it were a situation of paying money to earn unlocks faster, I would be fine with that.
